| 0 |
1 |
C4D_StaticBack |
Immovable background object. |
| 1 |
2 |
C4D_Structure |
Building. |
| 2 |
4 |
C4D_Vehicle |
Vehicle. |
| 3 |
8 |
C4D_Living |
A living being. |
| 4 |
16 |
C4D_Object |
A smaller item. |
| 5 |
32 |
C4D_Goal |
Game goal. |
| 6 |
64 |
C4D_Environment |
Environmental control object. |
| 7 |
128 |
C4D_SelectBuilding |
Scenario options: Object can be selected as a player-owned building at startup. |
| 8 |
256 |
C4D_SelectVehicle |
Scenario options: Object can be selected as a player-owned vehicle at startup. |
| 9 |
512 |
C4D_SelectMaterial |
Scenario options: Object can be selected as a player-owned material at startup. |
| 10 |
1024 |
C4D_SelectKnowledge |
Scenario options: Object can be selected as an available construction plan. |
| 11 |
2048 |
C4D_SelectHomebase |
Scenario options: Object can be selected as home base material. |
| 12 |
4096 |
C4D_SelectAnimal |
Scenario options: Object can be selected as placed animal. |
| 13 |
8192 |
C4D_SelectNest |
Scenario options: Object can be selected as a nest. |
| 14 |
16384 |
C4D_SelectInEarth |
Scenario options: Object can be selected for underground placement. |
| 15 |
32768 |
C4D_SelectVegetation |
Scenario options: Object can be selected as vegetation. |
| 16 |
65536 |
C4D_TradeLiving |
A living being that can be sold at the home base. |
| 17 |
131072 |
C4D_Magic |
A magic spell. |
| 18 |
262144 |
|
Reserved, used internally. |
| 19 |
524288 |
C4D_Rule |
Rule control object. |
| 20 |
1048576 |
C4D_Background |
Object is behind the landscape. |
| 21 |
2097152 |
C4D_Parallax |
Object moves parallax according to Local 0 and 1. For more information see C4D_Parallax. |
| 22 |
4194304 |
C4D_MouseSelect |
Object can be clicked with the mouse, causing a MouseSelection(int iPlr) callback in the object. |
| 23 |
8388608 |
C4D_Foreground |
Object is always in the foreground, even before global particles. |
| 24 |
16777216 |
C4D_MouseIgnore |
Object cannot be selected with the mouse. |
| 25 |
33554432 |
C4D_IgnoreFoW |
Object is drawn above fog of war. Useful for creating status displays or gui elements using objects. From CR. |