Active |
Integer |
0 or 1. If 0, no teams exist and it is assumed that no teams can be formed at runtime. This also means that no hostility options will be available in the player menu. |
1 |
AllowHostilityChange |
Integer |
0 or 1. If 1, players can declare hostility or alliance at runtime. |
0 if Teams.txt is present. 1 if Teams.txt is not present but the melee rule is active. |
AllowTeamSwitch |
Integer |
0 or 1. If 1, players can choose a different team at runtime. |
0 |
AutoGenerateTeams |
Integer |
0 or 1. If 1, players can declare hostility or alliance at runtime. |
0 is there are team sections present. 1 if there are none. |
TeamDistribution |
Identifier |
Player distribution to the teams. Possible values are: Free (free choice), Host (the host chooses during lobby), Random (random distribution) or RandomInv (random distribution, but not displayed during lobby). |
Free |
TeamColors |
Integer |
0 or 1. If 1, all players of a team are assigned the same color. |
0 |
MaxScriptPlayers |
Integer |
Maximum number of script players which the host can activate in the lobby of network games. This includes script players that have already joined. |
0 |
ScriptPlayerNames |
String |
A list of names separated by "|" which are assigned to script players joinging in the lobby. If no list of names is provided, all script players are called "Computer". |
Computer |
RandomTeamCount |
Integer |
Defines how many teams should be generated if random teams are selected. This defines the default value of the related lobby setting. If 0, all defined teams are filled, or 2 teams are generated if AutoGenerateTeams is enabled. Since LC [349]. |
0 |