BlastObjects
Category: Objects
Since engine version: 4.6.5.0 CP
(extended in 4.9.6.0 CR)
Description
Applies explosion damage to all objects at the specified position. iX and iY are always global coordinates. If pContainer is specified, damage is only applied to objects contained in that container. Explosion damage can cause incineration or fling away living objects. In local calls, the controller of the calling object is considered to have caused the damage.
Syntax
void BlastObjects
(int iX, int iY, int iLevel, object pContainer, int iCausedBy);
Parameters
- iX:
X coordinate
- iY:
Y coordinate
- iLevel:
Strength
- pContainer:
Container of the objects to be blasted.
- iCausedBy:
Number of the player who has caused the damage, plus one.
Example
BlastObjects(GetX(), GetY(), 60, this());
The calling object causes explosion damage of level 60 to its contents.
jwk, April 2002
Clonkonaut, April 2008