Collect
Category: Objects
/ Contents
Since engine version: 4.9.1.0 GWE
Description
Collects an object. This function performs the same events as they occur if the object is collected in the game through the Collection area (there will be a RejectCollect call, flag collection checks, hit calls, etc.) The only difference is that there will be no comparison of collection position and the collected item is not checked for the OCF_Carryable flag.
Using this function you can for example collect objects directly from a container. If the function fails (e.g. through a RejectCollect or a full target container) the function returns 0, otherwise 1.
Syntax
bool Collect
(object pItem, object pTarget);
Parameters
- pItem:
Object to be collected
- pTarget:
[opt]
Object which is to collect. Can be 0 in local calls.
Example
protected func ControlDig (pClonk)
{
var obj; if (!(obj = Contents())) return(1);
if (!Collect(obj, pClonk)) Message("Herausnehmen nicht möglich", pClonk);
return(1);
}
With keyboard command Dig the first inventory object is passed to the selected clonk.
Sven2, Mai 2002