DoScore

Category: Player
Since engine version: 4.6.5.0 CP

Description

Adjusts the score of a player. The score value combined with the player value (sum of all objects owned by a player) yields the total score for a scenario.

Syntax

bool DoScore (int iPlr, int iChange);

Parameters

iPlr:
Number of the player whose score you want to change
iChange:
Change of score (positive or negative)

Example

DoScore(0, -100);
Deducts 100 points from this player.
See also: GetPlrValue, GetScore
Sven2, November 2001