Category: Landscape
/ Material
Since engine version: 4.6.5.0 CP
Description
Sucks up one pixel of liquid at the specified position. Return value is the material number of the material actually extracted, or -1 if no liquid was there.
Syntax
int ExtractLiquid
(int iX, int iY);
Parameters
- iX:
[opt]
X position at which material is extracted. Offset in local calls.
- iY:
[opt]
Y position at which material is extracted. Offset in local calls.
Example
var mat=ExtractLiquid();
if (mat!=-1) InsertMaterial(mat,0,-100)
Sucks up one pixel of liquid and reinserts it 100 pixel further above.
Sven2, November 2001