Category: Objects
/ Activity
Since engine version: 4.6.5.0 CP
private func Burning() { // Rauch Smoke(+23, Random(3) - 24, Random(5) + 8); // Noch nicht fertig if (GetActTime() < 150) return(1); // Fertig SetAction("Idle"); // Erz suchen var pOre; if (!(pOre = FindContents(ORE1))) return(1); // Erz verbrauchen RemoveObject(pOre); // Metall auswerfen Exit(CreateContents(METL), -27, +13, 0, -1); // Sound Sound("Pshshsh"); }