Kill
Category: Objects
/ Living Beings
Since engine version: 4.9.1.0 GWE
(extended in 4.9.5.0 CE)
Description
Kills an object. Applies to living beings only.
Syntax
bool Kill
(object pObj, bool fForced);
Parameters
- pObj:
[opt]
Object to be killed. Can be 0 in local calls.
- fForced:
[opt]
If set, the object will be killed, even if an effect tries to prevent this. From CE.
Example
Sven2, November 2001, März 2004