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ScheduleCall
Category:
Script
Since engine version:
4.9.5.0 CE
Description
Calls a function after a specified delay.
Syntax
bool
ScheduleCall (
object
pObj,
string
szFunction,
int
iInterval,
int
iRepeat,
...);
Parameters
pObj:
Object in which to call the function. Can be 0 in local calls.
szFunction:
Name of the function to call.
iInterval:
Delay after which the first call is made. If iRepeat is greather than 1, this is also the delay inbetween subsequent calls.
iRepeat:
Number of calls. If 0 or not specified, the call is made exactly once.
...:
Additional parameters which are passed to the function called.
Remark
This function is implemented in System.c4g using the
effect
"IntScheduleCall" in function
Call
.
Example
ScheduleCall(
FindObject
(CLNK),
"Redefine"
, 500, 0, MCLK);
Calls the function "Redefine" in a clonk with a delay of 500 ticks and passes "MCLK" as additional parameter. This will cause the clonk to change into a magician after 500 frames unless the call is cancelled earlier using
ClearScheduleCall
.
See also:
ClearScheduleCall
,
Schedule
PeterW, August 2005
Clonk Developer Mode Documentation
Introduction
Contents
Search
Engine
Command Line
Game Data
Script