SetContactDensity

Category: Objects / Status
Since engine version: 4.9.6.0 CR

Description

Determines the minimum density of a material to cause an object to collide with the material. By default, objects collide with material that have a density of 50 (solid) or more.

Syntax

bool SetContactDensity (int iDensity, object pObj);

Parameters

iDensity:
Minimum material density to cause collisions with this object.
pObj:
[opt] Target object. Can be 0 in local calls.

Example

SetContactDensity(25, GetCursor());
Modifies the collision density of the selected clonk of the first player so that the selected clonk can now walk on liquids.
See also: Material Definitions
Clonkonaut, Mai 2008