Clonk Developer Mode Documentation
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Script
SetCrewStatus
Category:
Objects / Crew
Since engine version:
4.9.5.0 CE
Description
Adds or removes an object (usually a clonk) to or from the crew of a player. The object must have the CrewMember property set in the DefCore.
Syntax
bool
SetCrewStatus (
int
iPlr,
bool
fInCrew,
object
pCrew);
Parameters
iPlr:
Player number of the player whose crew you want to change.
fInCrew:
true
if you want to add a clonk to the crew and
false
if you want to remove him.
pCrew:
CrewMember object to be added or removed.
Example
var
nclnk =
CreateObject
(CLNK, 0, 0,
GetOwner
()); SetCrewStatus(
GetOwner
(),
true
, nclnk);
This script creates a new clonk and adds it to the crew list of the owner.
See also:
CrewMember
,
GetCrew
,
GrabObjectInfo
,
MakeCrewMember
,
OCF_CrewMember
Clonkonaut, Mai 2008
Clonk Developer Mode Documentation
Introduction
Contents
Search
Engine
Command Line
Game Data
Script