SetHostility
Category: Player
Since engine version: 4.6.5.0 CP
(extended in 4.9.1.0 GWE)
(extended in 4.9.6.0 CR)
Description
Sets bilateral friendship of two players.
Syntax
bool SetHostility
(int iPlr1, int iPlr2, bool fHostile, bool fSilent, bool fNoCalls);
Parameters
- iPlr1:
Player whose hostility towards another player you want to change
- iPlr2:
Player towards whom you want to change hostility\
- fHostile:
If unequal to 0, the relationship is hostile. Else friendly.
- fSilent:
If not 0, the hostility messages in the message board will be suppressed. Hostility messages are never displayed during the first frame of a round, regardless of the value of this parameter.
- fNoCalls:
If not 0, the callbacks RejectHostilityChange and OnHostilityChange are not executed. From CR.
Example
SetHostility(0,1,1); SetHostility(1,0,1);
Makes the first two players enemies without causing a message.
Sven2, April 2007