Controls the visual display of the keyboard control block of a given player.
The following keys can be displayed:
Number |
Meaning |
0 |
Cursor Right |
1 |
Cursor Toggle |
2 |
Cursor Left |
3 |
Throw |
4 |
Jump |
5 |
Dig |
6 |
Left |
7 |
Stop |
8 |
Right |
9 |
Options |
For each key you can specify whether and how it is to be displayed. For each key there are three options:
- display on or off
- text display of the key's name
- flashing text display
Accordingly, there are three option blocks in the string. Each block consists of 10 characters, of which "_" and " " mean "No" and any other character means "Yes" (see example).
SetPlrShowControl(0, "____4_678_ __________");
Displays the keys "Jump", "Left", "Stop", and "Right" for player 0. The numbers in the string are used for readability (see table). To separate the blocks, "_" or " " is used.
SetPlrShowControl(0, "____4_678_ 4 678 ____4_678_");
Enhances the display using flashing text.
SetPlrShowControl(0, "____4_678_ 4 678 ____4_____");
Only the text of the "Jump" key will flash.
SetPlrShowControl(0, "01234567890123456789__________");
The complete set of keys will be displayed with text.