SetPlrViewRange
Category: Player
/ View
Since engine version: 4.9.1.0 GWE
Description
Sets the view distance of an object.
Syntax
bool SetPlrViewRange
(int iRange, object pObj, bool fExact);
Parameters
- iRange:
View distance in pixels.
- pObj:
Object the view distance of which you want to set. Can be 0 in locall calls.
- fExact:
Must be true in order to set values less than 128.
Remark
Due to the fuzzyness of the fog of war this will only be an approximation.
Example
/* Wird bei Doppelklick auf Graben aufgerufen */
protected func Activate(pClonk)
{
// Den Clonk blenden
SetPlrViewRange(0, pClonk);
// Schmerzensschrei
Sound("Scream", pClonk);
return(1);
}
Confused the acid phile with the eye drops, did ya?
wipfmetz, August 2002