Split2Components
Category: Objects
/ Existence
Since engine version: 4.6.5.0 CP
Description
Splits an object into its components. The new component objects will be created with random rotation and a low speed in random direction at the position at which the object was located. The original object is removed. If the original object was contained, the new component objects will be created in the original container.
Syntax
bool Split2Components
(object pObj);
Parameter
- pObj:
[opt]
Object to be split. Can be 0 in local calls.
Remark
See notice for
RemoveObject.
Example
protected func ControlDigDouble()
{
var pTarget=Contents();
if (!pTarget) return();
Split2Components(pTarget);
return(1);
}
Script for a clonk: He splits the first object he carries on double dig.
Sven2, August 2002