COMD_Stop

Category: Objects / Movement
Since engine version: 4.6.5.0 CP

Description

Movement direction: stop. For more information see SetComDir.

Syntax

int COMD_Stop ();

Remarks

This value is also defined as a constant. Thus the parameter brackets can be omitted.
COMD_None and COMD_Stop are identical and have the value 0.

Example

SetComDir(COMD_None(), GetCursor());
Makes the currently selected clonk of the first player stop.
See also: COMD_None, GetComDir, SetComDir
Sven2, Juni 2003