GetCursor

Category: Objects / Crew
Since engine version: 4.6.5.0 CP (extended in 4.9.1.0 GWE)

Description

Returns the currently controlled clonk of a player. If multiple clonks are selected, index 0 will always return the primarily controlled clonk which is also followed by the player view.

Syntax

object GetCursor (int iPlayer, int iIndex);

Parameters

iPlayer:
Player number of the player whose controlled clonk you want to determine.
iIndex:
[opt] Index which can be used to change crew selection. 0 is always the currently controlled clonk.

Examples

if (!GetCursor(0)) SetCursor(GetHiRank(0));
Selects the player's highest ranking clonk if currently no other clonk is selected.
var pCrew,i; while (pCrew=GetCursor(0,i++)) Message("Hurra!", i);
Displays a message above all currently selected clonks of the first player.
See also: GetCrew, GetHiRank
Sven2, Februar 2003