SetCursor
Category: Player
Since engine version: 4.6.5.0 CP
(extended in 4.9.5.0 CE)
Description
Sets the control cursor of a player to the specified object and selects this object for player control.
Syntax
bool SetCursor
(int iPlr, object pObj, bool fNoSelectMark, bool fNoSelectArrow);
Parameters
- iPlr:
Player number
- pObj:
Object to be selected
- fNoSelectMark:
[opt]
If not 0, no selection frame is drawn when the object is selected.
- fNoSelectArrow:
[opt]
If not 0, no cursor arrow is drawn when the object is selected.
jwk, August 2002