DoDamage
Category: Objects
/ Status
Since engine version: 4.6.5.0 CP
Description
Adjusts the damage value of an object. If a change is made, the callback 'Damage' is made in the target object. In local calls the owner of the calling object is considered to have caused the damage.
Syntax
bool DoDamage
(int iChange, object pTarget);
Parameters
- iChange:
Change of damage value (positive or negative)
- pTarget:
[opt]
Object to adjust. Can be 0 in local calls.
Example
DoDamage(500, FindObject(TREE));
Fells a tree if it's not yet down.
Sven2, November 2001