Clonk Developer Mode Documentation
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GetDamage
Category:
Objects / Status
Since engine version:
4.9.1.0 GWE
Description
Determines the damage level of an object.
Syntax
int
GetDamage (
object
pObj);
Parameter
pObj:
[opt] Object of which to determine the damage level. Can be 0 in local calls.
Example
if
(GetDamage() > 100)
Split2Components
();
Decomposes the calling object if it has taken too much damage.
See also:
DoDamage
,
DoEnergy
Sven2, Mai 2002
Clonk Developer Mode Documentation
Introduction
Contents
Search
Engine
Command Line
Game Data
Script