EliminatePlayer
Category: Player
Since engine version: 4.6.5.0 CP
Description
Eliminates a player. The round counts as 'lost' for all eliminated players.
Syntax
bool EliminatePlayer
(int iPlr, bool fQuiet);
Parameters
- iPlr:
Number of the player to be eliminated
- fQuiet:
If true no message is shown and no sound is played. Furthermore the player file isn't saved and the delay between the call and the actual player removal is skipped. The behaviour is similar to a connection abort in network mode.
Example
if (!FindObjectOwner(FLAG, 0)) EliminatePlayer(0);
The first player is eliminated if he has no more flags.
Sven2, November 2001