Category: Objects
    / Commands
Since engine version: 4.9.5.0 CE
public func Production(object clonk)
{
  // Baum suchen
  var pTree;
  if (!(pTree = FindWorkTree(clonk)))
  // Kein geeigneter Baum (fertig)
  {
	Message("$TxtNomoresuitabletrees$",this());
	FinishCommand(clonk, 0, 1);
	return(0);
  }
[...]
}