Category: Objects
/ Commands
Since engine version: 4.9.5.0 CE
public func Production(object clonk)
{
// Baum suchen
var pTree;
if (!(pTree = FindWorkTree(clonk)))
// Kein geeigneter Baum (fertig)
{
Message("$TxtNomoresuitabletrees$",this());
FinishCommand(clonk, 0, 1);
return(0);
}
[...]
}