Category: Objects
/ Commands
Since engine version: 4.9.5.0 CE
public func Production(object clonk) { // Baum suchen var pTree; if (!(pTree = FindWorkTree(clonk))) // Kein geeigneter Baum (fertig) { Message("$TxtNomoresuitabletrees$",this()); FinishCommand(clonk, 0, 1); return(0); } [...] }