Category: Objects
/ Commands
Since engine version: 4.6.5.0 CP
(extended in 4.9.1.0 GWE)
| szCommand | pTarget | iX,iY | pTarget2 | iData | Description |
|---|---|---|---|---|---|
| Acquire | Null | 0,0 | Ignore container | Object type (id) | Type of object to be acquired. May be bought at the home base if necessary. Material contained in the specified container (Target2) is to be ignored in the search. |
| Activate | Target object | Activate the target object (exit from its container). | |||
| Activate | Null | 0,0 | Target object | Open the Get menu for the contents of the target object. | |
| Activate | Null | Number,0 | Target object | Object type (id) | Activate n objects of the specified type in the target object. |
| Attack | Target object | Attack the target object. | |||
| Build | Target object | Build the target object and supply it with energy when done. | |||
| Buy | Null | 0,0 | Null | Object type (id) | Buy an object of the specified type at the closest friendly home base. |
| Buy | Basis | Number,0 | Null | Object type (id) | Buy n objects of the specified type at the home base. |
| Buy | Basis | Open the Buy menu for the specified home base. | |||
| Call | Object | Par(1),Par(2) | Par(3) | Function (string) | Call Function in the object script. Par(0) will be the calling object. If the command fails because underlaying commands have failed, the function FunctionFailed is called instead. |
| Chop | Target object | Fell the target object object (tree). | |||
| Construct | Open the Construction menu. | ||||
| Construct | Null | 0,0 | Null | Object type (id) | Create a construction site at the closest possible position. |
| Construct | Null | Target position | Null | Object type (id) | Create a construction site at the target position and start building. |
| Construct | Target object | Target position [opt] | Null | Object type (id) | Help the target object with the construction (help building as soon as the site is created). |
| Dig | Null | Target position | Dig towards the target position. | ||
| Drop | Immediately drop the first object in the inventory. | ||||
| Drop | Null | Target position | Drop the first object in the inventory at the target position. | ||
| Drop | Target object | Target position | Collect the target object and drop it at the target position. | ||
| Energy | Target object | Supply the target object with energy from the closest supplier. | |||
| Energy | Target object | 0,0 | Supplier | Supply the target object with energy from this supplier. | |
| Enter | Target object | Enter the target object. | |||
| Exit | Exit the current container. | ||||
| Follow | Target object | Follow the target object (permanently). | |||
| Get | Target object | Collect the target object, dig it out if necessary. | |||
| Get | Null | Number,0 | Target object | Object type (id) | Get the specified number of objects from the target object. From 4.9.8.3. |
| Grab | Target object | Offset | Grab the target object at the specified offset to the object center. | ||
| Home | Return to the closest friendly home base. | ||||
| Jump | Jump into the current direction. | ||||
| Jump | Null | Target position | Jump into the direction of the target position. | ||
| MoveTo | Target object | 0,0 | Null | No automatic adjustment? (bool) | Move to the position of the target object. Set iData to true to avoid automatic adjustment of the target coordinates to landscape surface. |
| MoveTo | Null | Target position | Null | No automatic adjustment? (bool) | Move to the target position. Set iData to true to avoid automatic adjustment of the target coordinates to landscape surface. |
| None | Clear all current commands. | ||||
| PushTo | Target object | Target position | Push the target object to the target position. | ||
| PushTo | Object | 0,0 | Target object | Push the target object into the secondary target object. | |
| Put | Target object | Put the first inventory object into the target object. | |||
| Put | Target object | Number,0 | Put the specified number of inventory objects into the target object. From 4.9.8.3. | ||
| Put | Target object | 0,0 | Object | Collect the target object and put it into the secondary target object. | |
| Put | Target object | 0,0 | Null | Object type (id) | Put the inventory object of the specified type into the target object. |
| Put | Target object | Number,0 | Null | Object type (id) | Put the specified number of inventory objects of the specified type into the target object. From 4.9.8.3. |
| Sell | Null | 0,0 | Object2 | Object type (id) | Sell an object of the specified type at the closest home base. If Object2 is specified, this one will be sold first. |
| Sell | Basis | Number,0 | Object2 | Object type (id) | Sell a number of objects of the specified type at the home base. If Object2 is specified, this one will be sold first. |
| Sell | Basis | Open Sell menu for the specified base object. | |||
| Throw | Throw the first inventory item immediately. | ||||
| Throw | Null | Target position | Throw the first inventory item towards the target position. | ||
| Throw | Target object | Target position | Collect the target object and throw it towards the target position. | ||
| UnGrab | Let go of the object currently grabbed. | ||||
| Wait | Null | 0,0 | Null | Frames | Wait specified number of frames/ticks. |
func ControlLeft(object byObj) { SetCommand(byObj, "Get", this, 0, 0, 0, true); }
SetCommand(this, "Attack", FindObjectOwner(CLNK, 1, 0, 0, -1, -1), 0, 0, 0, 0, 10);