Determines on which side individual or all vertices of an object are touching the landscape. Directions are specified using
CNAT values.
protected func Activate(object pCaller)
{
[Hopp!]
if (GetContact(pCaller, -1) & CNAT_Bottom) return(pCaller->Jump());
return(false);
}
Script for a jumping pill: if you activate it with double dig, the clonk jumps if he is standing on the ground.