Jump

Category: Objects / Movement
Since engine version: 4.6.5.0 CP

Description

Makes an object jump. The same limitations apply as they would with a keyboard controlled jump: the object can jump only from the WALK activity or SWIM activity (jumping from the latter will cause a dive jump).
Returns whether the jump was successfully initiated.

Syntax

bool Jump (object pObj);

Parameter

pObj:
Object which shall jump.
See also: SetCommand
PeterW, November 2001