PlaceInMaterial
Category: Objects
/ Creation
Since engine version: 4.9.1.0 GWE
Description
Creates an object of the specified type somewhere in the landscape and returns a pointer to the created object.
Syntax
object PlaceInMaterial
(id idDef, int iMaterial, int iRetries);
Parameters
- idDef:
Object type
- iMaterial:
Material
- iRetries:
[opt]
Number of retries
Examples
PlaceInMaterial(FLNT, Material("Earth"));
Attempts to create a flintstone in earth
var obj = PlaceInMaterial(FLAG, Material("Gold"));
if (obj) SetOwner(0, obj);
if (!obj) Log("Konnte keine Flagge in Gold erzeugen!");
Attempts to create a flag in a gold vein and make player 0 its owner. If the creation fails, an error message is logged
flgr, Januar 2002