SetOwner
Category: Objects
/ Status
Since engine version: 4.6.5.0 CP
Description
Changes the owner of an object.
Syntax
bool SetOwner
(int iNewOwner, object pObj);
Parameters
- iNewOwner:
Player number of the new owner. -1 for no owner.
- pObj:
[opt]
Object the owner of which you want to change. Can be 0 in local calls.
Remark
This function also changes the controller to the new owner
Example
protected func Entrance(pContainer) { SetOwner(GetOwner(pContainer)); return(); }
This object changes its owner when it is collected.
Sven2, November 2001