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SetController
Category:
Objects / Status
Since engine version:
4.9.6.0 CR
Description
Changes the controller of an object.
Syntax
bool
SetController (
int
iNewController,
object
pObj);
Parameters
iNewController:
Player number of the new controller. -1 for no controller.
pObj:
[opt] Object of which the controller is to be changed. Can be 0 in local calls.
Example
protected
func
Entrance(pContainer) { SetController(
GetController
(pContainer));
return
(); }
This object changes its controller when it is collected.
See also:
GetController
,
GetKiller
,
SetOwner
Sven2, April 2007
Clonk Developer Mode Documentation
Introduction
Contents
Search
Engine
Command Line
Game Data
Script