| NONE |
No procedure |
Only gravitational effects or attachment as specified in the activity. |
[Action] Attach |
| WALK |
Walking |
According to physical Walk and current ComDir. |
CNAT_Bottom |
| FLIGHT |
Free fall |
Only gravitational effects |
CNAT_None |
| KNEEL |
Getting up |
Behaviour according to activity. |
CNAT_Bottom |
| SCALE |
Scaling a wall |
According to physical Scale and current ComDir. |
CNAT_Left/Right |
| HANGLE |
Climbing on the ceiling |
According to physical Hangle and current ComDir. |
CNAT_Top |
| DIG |
Dig |
According to physical Dig and current ComDir. With Data=1 material chunks are dug free. |
CNAT_None |
| SWIM |
Swimming |
According to physical Swim and current ComDir. |
CNAT_None |
| THROW |
Throw |
Behaviour according to activity. |
CNAT_Bottom |
| BRIDGE |
Bridge building |
According to ComDir. Bridge material is a material number in Data. |
CNAT_Bottom |
| BUILD |
Building |
Builds the target object. |
CNAT_Bottom |
| PUSH |
Pushing |
Pushes the target object according to physical Push and ComDir. |
CNAT_Bottom |
| CHOP |
Tree felling |
Chops the target object according to physical Chop. |
CNAT_Bottom |
| LIFT |
Lifting |
Lifts the target object according to ComDir. |
CNAT_None |
| FLOAT |
Floating in mid-air |
According to physical Float and current ComDir. |
CNAT_None |
| ATTACH |
Attachment to another object |
Adjusts object position at vertex a to the position of vertex b of the target object. a and b are the two low bytes of ActionData (see SetActionData for an example). |
CNAT_None |
| FIGHT |
Fighting |
Fight against target object according to Fight physical. |
CNAT_Bottom |
| CONNECT |
Line connections |
Only line objects. Connects target object 1 and target object 2. |
CNAT_None |
| PULL |
Pulling |
Pulls the target object according to physical Push and ComDir. |
CNAT_Bottom |