Fling

Category: Objects / Movement
Since engine version: 4.6.5.0 CP

Description

Flings an object into the specified direction. This function is designed for living beings as it will also set the tumbling activity. Additionally it deletes the object's killer.

Syntax

bool Fling (object pObj, int iXDir, int iYDir, int iPrec, bool fAddSpeed);

Parameters

pObj:
Object to be flung. This parameter must be specified.
iXDir:
X flinging speed
iYDir:
Y flinging speed
iPrec:
[opt] Precision. Default 1 if not specified or 0.
fAddSpeed:
[opt] Wether to add the speed instead of overwriting it.

Example

Fling(GetCursor(0), 10, -15);
Throws the selected clonk up and to the right.
See also: Jump, SetXDir, SetYDir
Sven2, November 2001