Category: Variables
Since engine version: 4.9.1.0 GWE
obj["name"]
or obj.name
, the latter if #strict 3
is activated.var obj; if (obj = LocalN ("basement", FindObject (WTWR))) Explode (20, obj);
func Initialize () { local Baum = CreateObject (TRE1); } //Mit Timer=1 in der DefCore.txt jeden Frame aufgerufen func TimerCall () { SetPosition (GetX (), GetY (), LocalN("Baum")); }