Kategorie: Objekte
/ Status
Ab Engineversion: 4.9.1.0 GWE
private func GetOwnMass(pClonk)
{
var iMass=GetMass(pClonk), i, pObj;
while(pObj = Contents(i++, pClonk)) iMass -= GetMass(pObj);
return(iMass);
}
protected func Activate(pByClonk)
{
[Essen]
SetMass(GetOwnMass(pByClonk) + 100, pByClonk);
Sound("ClonkMunch", 0, pByClonk);
return(RemoveObject());
}