Category: Effects
Since engine version: 4.9.5.0 CE
ChangeEffect("MeinEffekt", 0, 0, "AndererEffekt");
var obj, i, iEffect; while ((i=0) || obj=FindObject(0, 0,0,0,0, 0, 0,0, 0, obj)) while (iEffect = GetEffect("*Fire*", obj, i)) ChangeEffect(0, obj, i++, GetEffect(0, obj, iIndex, 1), 2);