GetEffectCount

Category: Effects
Since engine version: 4.9.5.0 CE

Description

Counts object effects or global effects.

Syntax

int GetEffectCount (string szMask, object pTarget, int iMaxPriority);

Parameters

szMask:
[opt] Search mask for effect names. You can use '*' or '?' wildcards or specify an effect name directly. If 0, all effects are counted.
pTarget:
[opt] Target object the effects of which you want to count. If 0, the global effects will be counted.
iMaxPriority:
[opt] If not 0, only those effects are counted which have the specified priority or lower.

Remark

For an example see GetEffect.
See also: AddEffect, ChangeEffect, CheckEffect, EffectCall, EffectVar, Effects Documentation, GetEffect, RemoveEffect
Sven2, März 2004