Category: Effects Since engine version: 4.9.5.0 CE
Description
Returns a reference to an effect local variable. This reference can be used to read or write values.
Syntax
&EffectVar
(int iVarIndex, object pTarget, int iNumber);
Parameters
iVarIndex:
Index of the variable. Theoretically, any number of variables can be used. As, however, any newly accessed variable has to internally allocated first, you should only use as many variables as really necessary.
pTarget:
[opt]
Target object of the effect the of which you want to access variables. 0 for global effects.
iNumber:
Effect number. Effect numbers are passed to effect callback functions, they are the return values of AddEffect and can be determined from an effect name via GetEffect.