DoHomebaseProduction
Category: Player
Since engine version: 4.9.8.5 CR
Description
Changes resupply speed of buyable objects at the home base.
Syntax
bool DoHomebaseProduction
(int iPlr, id idID, int iChange);
Parameters
- iPlr:
Number of the player whose home base resupply list you want to change
- idID:
id of the object type you want to adjust
- iChange:
Change of the resupply value (positive or negative)
Example
Clonk-Karl, März 2008