Category: Objects
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Since engine version: 4.9.6.0 CR
for(var pVehicle in FindObjects (Find_Owner(1), Find_Category(C4D_Vehicle))) RemoveObject (pVehicle);
protected func Hit() { for(var pStructure in FindObjects(Find_AtPoint(), Find_Category(C4D_Structure), Find_OCF(OCF_Inflammable))) Incinerate(pStructure); RemoveObject(); }
for(var pObj in FindObjects( Find_Not(Find_Owner(NO_OWNER)) )) pObj->SetOwner(NO_OWNER);