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SetVisibility
Category:
Objects / Visibility
Since engine version:
4.9.1.0 GWE
Description
Changes the visibility of an object. Objects can be made invisible for any group of players by providing a bit mask in dwVisibility.
Syntax
bool
SetVisibility (
int
dwVisibility,
object
pObj);
Parameters
dwVisibility:
Bit mask defining the new visibility.
Either
VIS_All
or
VIS_OverlayOnly
or a bit mask of
VIS_None
,
VIS_Owner
,
VIS_Allies
,
VIS_Enemies
,
VIS_God
, and
pObj:
[opt] Object the visibility of which is to be changed. Can be 0 in local calls.
Examples
SetVisibility(
VIS_None
,
GetCursor
())
Makes the selected clonk of player 0 completely invisible.
SetVisibility(
VIS_Owner
|
VIS_Allies
,
GetCursor
())
Makes the selected clonk of player 0 only visible for his owner and allies.
See also:
GetVisibility
,
VIS_All
,
VIS_Allies
,
VIS_Enemies
,
VIS_God
,
VIS_LayerToggle
,
VIS_Local
,
VIS_None
,
VIS_OverlayOnly
,
VIS_Owner
Sven2, November 2001
Clonk Developer Mode Documentation
Introduction
Contents
Search
Engine
Command Line
Game Data
Script