Kategorie: Objekte
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Ab Engineversion: 4.9.6.0 CR
for(var pVehicle in FindObjects (Find_Owner(1), Find_Category(C4D_Vehicle))) RemoveObject (pVehicle);
protected func Hit()
{
  for(var pStructure in FindObjects(Find_AtPoint(), Find_Category(C4D_Structure), Find_OCF(OCF_Inflammable)))
    Incinerate(pStructure);
  RemoveObject();
}
				for(var pObj in FindObjects( Find_Not(Find_Owner(NO_OWNER)) )) pObj->SetOwner(NO_OWNER);